Version 0.1.5

Small Update 0.1.5
The update was released on the 8th January 2017.

This update consists mostly of fixes, tweaks and a bit of balancing. Most of the changes are directly related to player feedback, so very big thanks for that! :)

Changes

 * ADDED functionality to the guideposts: you can place them near the map's border and they create an entrance point for customers (if there is free space near)
 * ADDED an option NoMusicLoop to deactivate the looping of the music (it's looped by default, now, but before, the music made random pauses)
 * ADDED an option MuteMusicOnMinimize to set if the music should be muted when the game window is minimized (it's deactivated by default, so the music keeps playing on minimize)
 * ADDED an option HideTreeParticlesOnWind to deactivate the many leaves shown when a tree is hit by a wave of wind
 * ADDED a note shown after generating a new map, explaining that you can move around
 * ADDED holding ALT while the inventory is visible to move it a bit to the right (only available with small resolutions; temporary fix... sorry!)
 * ADDED a message when the pipe overlay is shown for the first time, explaining what it does (some activated it by accident and got stuck)
 * CHANGED plant density: now, it also considers surrounding plants of a different type
 * CHANGED how transferring multiple items at once works: if you select "transfer 10" and shift-click on an item, it will try to transfer 10 across all qualities instead like before, where it may transferred less than 10 when there weren't enough available of the currently selected quality
 * CHANGED the "Brawler's Disease" debuff so it can't appear until the player has reached a social rank of 1 or higher
 * CHANGED (moved up) the position of the amount of hunger restored in an item's description, so it's easier visible
 * CHANGED condition check for some farming related challenges (they are marked as solvable if solved before the challenge was visible)

Balancing

 * BALANCED (slightly decreased) the hunger and stamina cost of using the hammer-axe tool
 * BALANCED (increased) the money at start from 20000 to 40000
 * BALANCED (increased) the amount of oat bread at start from 50 to 80
 * BALANCED (drastically decreased) the sell price of bread
 * BALANCED (reduced) cost of leaves tent from 200 to 100 leaves
 * BALANCED (increased) the chance to get items (like leeches) while swimming in the swamps
 * BALANCED (increased) the chance that treasure chests appear in sea plunder (seaweed piles) and from fishing
 * BALANCED (increased) the chance to fish junk and treasures

Fixes

 * FIXED a bug where storages and productions sometimes got paused accidentally
 * FIXED a bug where the object-related menu wasn't responsive anymore
 * FIXED a bug where the flow direction of rivers didn't get saved (sorry!)
 * FIXED a bug where a roof frame was added to the inventory when destroying a room
 * FIXED a bug where selling certain items (like fertilizer) to the Hawker spammed his inventory with single instances of it
 * FIXED a bug where the hay and straw crafting recipes were sometimes not available right from the start
 * FIXED particles spawned in the wrong place on destruction, for some of the objects like turf spots
 * FIXED a crash when displaying the cost of furniture objects
 * FIXED a crash when starting a new game and waiting a whole day while in exploration mode (it also doesn't count as a day passed anymore)
 * FIXED a graphic glitch where parts of the faucet where rendered at the wrong position while placing it
 * FIXED the instructions for the Hawker coupons (added that an empty address label is required too)
 * FIXED (clarified) in the tutorial how heavy hits work (you don't get less resources when making a heavy hit compared to making many normal ones)
 * FIXED a bunch of typos