Version 0.0.7

Underground Pipes Update
The pre-alpha update was released on the 8th March 2015.

Highlights

 * Underground Pipes: expensive to build, but can go under everything and don't ruin your beautiful orcish garden
 * Pipe Visualization: displays how pipes are connected, including underground pipes, and how they interact with storages
 * User Made Content: new fishing loot (message in a bottle and a celestial globe) with new items, including a new plant (Scholar's Fire) and Valentine's Day cards—all created respectively written by Orcish Inn players
 * Mouse Cursor Lag Fix: if your mouse cursor still lags, let me know
 * Balancing and Fixes: a lot of changes addressing issues you discovered (thanks!)

Changes

 * ADDED underground pipes (pipes don't skip walls anymore)
 * ADDED pipe system visualization (there is a small button to toggle different visualization types on the bottom of the screen; you can also press the "C" key to switch through the types)
 * ADDED further pipe interaction hooks for the beer brewing kettle (new spots where they can interact with storages and pipes, mostly behind the kettle)
 * ADDED winning items of the Sunken Treasure Contest (won by Jason Levine Jr.): a Celestial Globe which can be fished and opened, containing an Astrolabe (treasure), Celestial Mirror (decoration) or seeds for a new plant called Scholar's Fire, which can be also added as a beer flavor (satisfying a clan's flavor wish independent of which flavor they want)
 * ADDED Valentine's cards written by people during the Valentine's Day event
 * ADDED message in a bottles which can be fished (part of a Patreon reward)
 * ADDED an orc's name on his graphic if the additional interface is shown (hold ALT)
 * ADDED a new orc including a name and some lines of text (part of a Patreon reward)
 * ADDED a small stamina boost if a fish is caught
 * ADDED "save on exit" setting (if you computer crashes every now and then, you can avoid broken save games by setting that to false; available in the launcher's options tab, entry "SaveOnExit")
 * ADDED hardware cursor drawing (with a replaced hardware cursor graphic instead of drawing a sprite where the cursor is, which should decrease mouse lag heavily; activated by default and available in the launcher's options tab, entry "UseHardwareCursor")
 * ADDED vsync option (activated by default and available in the launcher's options tab, entry "VSync")
 * ADDED small notes to the seed bag, indicating what the circles and the diamonds mean
 * ADDED pigeon statistics (not visible, but available for quests in the future)
 * ADDED a small tooltip to the transfer buttons for seeds and items ("Put In", "Pick Up", "Sell" etc.), stating the shortcut keys for transferring multiple at once (shift/ctrl)
 * CHANGED minimum allowed resolution to 1024x768
 * CHANGED the pipe system: pipes don't go through walls anymore and have to be connected with the help of underground pipes instead
 * CHANGED the flower GUI positioning at the screen's bottom (moved a bit to the top and moved "additional interface" button below the whole GUI to make space for the new pipe visualization button)
 * CHANGED (improved) the selection of objects (selecting pigeon sleeping and feeding boxes when clicking on their upper part; deselecting objects if clicked on non-selectable objects)
 * CHANGED tree sprout spawning (sprouts don't spawn during winter and they spawn as sprouts, not woodpiles)
 * CHANGED how seed drop chance of crops increase over time: now, the seed drop chance increases only if the crop hasn't already a quality of zero, so it is important to find a good spot for them even if they are solely used for gathering seeds
 * CHANGED pigeon food location prioritizing (now feeding boxes over sleeping boxes)
 * CHANGED how a pigeon's last eaten food type and quality effects exploration tours (before: food quality affected happiness and happiness the chance on finding rare loot while food type increased the quality of found loot; now: happiness affects the quality of found loot and the crop type the chance of finding rare loot)
 * CHANGED positioning of some GUI elements if the screen is small, including an adaptive decrease of the maximal count of quests and infos shown dependent on the height of the screen; the hub menu isn't covered because it gets reworked soon
 * CHANGED furniture categories: removed the "Outdoor Walls" category and put the wooden and stony fence into the "Outdoor Objects" category
 * BALANCED (increased) seed drop chance in general
 * BALANCED (increased) required windbreak of Belladonna (to 6)
 * BALANCED (increased) spread of windbreak of wooden fences and stone fences
 * BALANCED fishing range (easier to get to fish if the swimmer bounced)
 * BALANCED (increased) effect of fishing upgrade on fishing loot rarity
 * BALANCED (increased) time interval between pigeons gaining experience points (making leveling slower)
 * BALANCED (increased) pigeon skill points gained through leveling up (3 points gained)
 * BALANCED (increased) drop chance of pigeon eggs from small trees
 * BALANCED (decreased) pigeons' food consumption (and adapted reduction through skill)
 * BALANCED (increased) pigeons' life time (and adapted increase through skill)
 * BALANCED (decreased) interval of new tree sprouts appearing on the map
 * BALANCED (increased) time sprouts need to grow to trees
 * BALANCED (decreased) winter care package's amount of content
 * BALANCED (increased) winter care package's cost and scaling dependent on quality is linear regarding quality
 * BALANCED (increased) the hawker's price for bread
 * BALANCED (decreased) revenue for selling bread and resources to the hawker
 * BALANCED (decreased) the amount of storage increase through the storage capacity upgrade
 * BALANCED (increased) wool cost of banner furniture
 * BALANCED (decreased) generated comfort of some floor types (especially carpet)
 * BALANCED (decreased) satiation and stamina cost for cutting grass with the reaping hook (to 0)
 * BALANCED main quest objective (lowered amount of crops required)
 * BALANCED "Peacemaker" quest of Agatha (reduced required skulls from 3 to 1)
 * BALANCED (increased) time between chatting (visitors, faucets etc.)
 * FIXED misplaced collision box of brewing kettles
 * FIXED pigeon don't getting unhappy if hungry or tired
 * FIXED pigeon sleeping box and feeding box storage interaction (isn't filled via production objects and the sleeping box can't be filled with beer anymore... what is wrong with you people!?)
 * FIXED erasing products from the production objects if the target storage hadn't enough space (e.g. the beer brewing kettle produced 300 beer, a faucet with 100 storage got empty and before the fix, the faucet got filled and the kettle empty, losing 200 beer)
 * FIXED selecting an object while clicking on inventory buttons
 * FIXED missing update of inventory buttons if another doodad is selected
 * FIXED upgrading production machine's storage (e.g. upgrading the brewing kettle displayed 200 storage, but only 100 was usable)
 * FIXED selecting items in production storage through clicking on production GUI slots (products and furnace's materials can be selected through clicking on the corresponding production GUI slots now)
 * FIXED undo the mark of missing materials if the production is reset
 * FIXED deleting too many items from inventory on completing a quest with an item requirement (could lead to negative item count, too)
 * FIXED not teleporting to bed on sleeping
 * FIXED a glitch not showing the item info on item transfer
 * FIXED missing update of the production GUI if hovered from one production to another (which stand side by side)
 * FIXED a bunch of typos, mainly in the tutorial (thanks to Seb Fenton and The Ferret)
 * FIXED (hopefully) the issue where not all parts of the screen where accessible with the cursor (if not, let me know!)
 * FIXED a tooltip glitch where after killing a pigeon, the tooltip won't disappear or started to overlay other pigeon related tooltips
 * FIXED a graphical glitch at the bottom of the screen, where high grass disappeared before being out of screen
 * FIXED placing the "allow clan to visit" button out of the screen (doesn't look good, but it's a temporary interface anyway)
 * FIXED displaying the wrong icon if a compost box stopped its production due to full storage
 * FIXED bug where rain barrels could have a negative amount of water
 * FIXED a bug where pigeons bred without a partner
 * FIXED (disallowed) changing the tile type of a plant's ground
 * FIXED crash on killing a pigeon (that was justified, you murderer!)
 * FIXED crash on using medicine
 * FIXED multiple crashes occurred during production
 * FIXED crash on hub screen if your OS has a language with special characters not available in English (like Turkish)