Version 0.0.8

The Brewing Recipes Update
The pre-alpha update was released on the 29th March 2015.

Highlights

 * Hub Book Interface: the new book is opened by clicking on the book symbol at the bottom of the screen or pressing F1; the old interface for clan info and upgrades is opened with F2 and will be moved to the book interface in the near future
 * Cooking Recipe Management: create and attach recipes to production machines
 * Controlling Production and Item Flow: producing objects can be paused and storages locked so production machines don't interact with them automatically
 * Writable Signs: available in the utility category of the building menu
 * Random Eutrophy Map: every time you start a new game, the eutrophy map (yellow bars) is randomly generated, challenging you to find new spots for your plants and not reuse spots of previous playthroughs

Changes

 * ADDED the basics of the reworked hub menu (accessed by clicking on the book on the bottom of the screen or by pressing F1): it's a book with tabs, but the clan screen and upgrade screen are still temporary and can be opened and closed with F2—they will be reworked (and added to the book) in the future
 * ADDED cooking recipe creation and management: you can create "beer recipes" and "furnace recipes" now and apply them to production objects like the malt box, wort boiler etc. A production always trys to resample the selected recipe, therefore you can tell the malt box, wort boiler and beer brewing kettle "please grab materials to make that kind of beer" in a figurative sense. The furnace recipes have a limited purpose right now and were implemented for the later cooking feature, where these recipes allow to handle more complex processes of cooking, e.g. across multiple stations (similar to the beer production); recipes are attached to an object by clicking on the small "x" button in the production interface, above the progress arrow of the production
 * ADDED pausing production (small icon in the production interface above the progress arrow)
 * ADDED pausing storage objects to disable automatic input and output via productions and pipes (if you "pause" a chest, it won't be filled or materials drawn from)
 * ADDED cooking recipe application to faucets and barrels to filter beer input (you can therefore define the beer which is allowed in a faucet or barrel)
 * ADDED writable signs
 * ADDED renaming pigeons
 * ADDED random eutrophy map generation on starting a new game
 * ADDED hiding cursor on holding tab (e.g. while making a screenshot with F12 which shouldn't show a cursor)
 * CHANGED hammer-axe behavior: clicking on some of the interaction objects (bed etc.) with the hammer will destroy it instead of switching to the hands tool
 * CHANGED faucets' beer grabbing behavior: they refill from connected barrels if there is storage left in the faucet instead of waiting until the faucet is empty
 * CHANGED pigeons don't increase in curiosity or libido if they are hungry or tired
 * CHANGED name of "Celestial Globe" item to "Celestial Joy"
 * CHANGED (removed) drawing tile's property value (wetness etc.) on the player's position if the cursor is hidden
 * CHANGED (updated) parts of the tutorial regarding the new interface
 * FIXED removing underground pipes from "out of reach" tiles (like cliffs)
 * FIXED not saving underground pipes after reload
 * FIXED not saving character ids of visitors after reload
 * FIXED preventing to load modified save games
 * FIXED not showing the item interaction menu while a storage is selected (if the basket was closed and re-opened meanwhile)
 * FIXED (adapted) pigeon related texts to changes made in the previous update
 * FIXED a bug using scholar's fire as flavor
 * FIXED a crash drawing beer directly from the brewing kettle
 * FIXED save game compatibility issue if your 0.0.6 save game had a furniture category selected which was removed in newer versions
 * FIXED minor issue with displaying the hub book button's tooltip
 * FIXED some typos