Version 0.0.12

The Pub Brawl Update
The pre-alpha update was released on the 11th July 2015.

Highlights

 * Pub Brawls: Your guests get aggressive over time, mostly if they get drunk, but also if they don't enjoy staying in your inn (e.g. because you serve them a beer they don't like or don't find a chair). If they start a brawl, they punch each other (and probably you). Punch back, block or get knocked out by one of them. Prepare to repair your tavern afterwards, too, as furniture gets damaged. If you defeat a brawling visitor, he drops an item, like a tooth. Just want to let you know that. It's a very important part of the game. Collecting teeth of your guests. No. It's not.
 * Beer Prices: You can adjust the beer prices in the hub book from 0% up to 200% of the default selling price. An increased beer price gives you understandably more money, but also generates aggression which can result in a pub brawl. As a consequence, lowering the beer price is a good method to counter the aggression increase through drunkenness and therefore a meaningful way to avoid pub brawls.
 * Bed Prices: Visitors don't pay a certain amount per bed, but scaled with the bed's comfort now. You can also adjust the bed prices and influence the aggression level of your guests.
 * Pay a Round: During a brawl, you can try to stop the brawl with your money instead of fighting by yourself (or waiting until they finished their fights). A button on the screen appears and per click, you can pay a round and promise everyone a free beer. Sadly, that works not always and you have to decide how much beer you want to spend to stop the brawl immediately.
 * Performance: Some of the performance and memory issues (respectively leaks) are fixed. This includes some minor performance tweaks, too. Let me know in the forums if it helped!
 * Sleeping: Automatically sleeping by walking on the bed was reported as a bit annoying, so now you have to hold Z while standing on the bed to sleep.

Changes

 * ADDED pub brawls: visitors start brawling if their aggression exceeds 50% (you can hold ALT or toggle the "additional interface" to show the aggression bubbles of visitors); punching passive visitors makes them aggressive; punching aggressive visitors lowers their aggression (until it drops below the threshold and they leave the tavern); blocking prevents aggression loss (or in the case of the player, stamina loss);
 * ADDED paying a round: during a pub brawl, the player can pay a round and promise the visitors a free beer (in return, there is a chance of 40% that they stop brawling)
 * ADDED items dropped by visitors after getting defeated by the player in a pub brawl
 * ADDED beer price adjustment and corresponding interface to the hub book: cheap beer lowers the visitor's aggression while expensive beer increases it
 * ADDED bed price adjustment and corresponding interface to the hub book: likewise, cheap beds lower while expensive beds increase visitors' aggression
 * ADDED threading support for manual saving (pressing F11)
 * ADDED performance improvements for both CPU and memory usage (let me know if it runs better!)
 * ADDED support for resolutions higher than 2048x2048
 * ADDED scrollbars to the cooking recipe list
 * CHANGED how sleeping for the player works: he has to hold Z while standing on the bed
 * CHANGED how much visitors pay for a night: now it depends on the bed's comfort
 * CHANGED the save game file structure, which drastically reduced the size of save games by more than 100% (it's actually something about 80%)
 * CHANGED maximal throwing distance for the fishing rod
 * CHANGED how stamina restoration while sleeping is calculated: the dorm room comfort is relevant too (not only the bed's comfort)
 * CHANGED the item name "linen" to "bedding"
 * CHANGED the tooltip of the loom's addition slot to state two examples what can be put in
 * CHANGED on which layer slide texts (e.g. added money) are drawn: they appear above speech bubbles now
 * CHANGED (removed) manual "hawker following" on button press
 * BALANCED (reduced) visitors' drunkenness generated depending on the alcoholic strength of the beer
 * BALANCED how bed comfort affects stamina restoration while sleeping (before, a low bed comfort could result in not being able to restore stamina during night)
 * BALANCED bad weather probabilities a bit (higher chance to get from light bad weather to light less-bad-weather to avoid many light bad weathers in a row)
 * FIXED some memory leaks
 * FIXED a bug where the whole screen flashed with a single color
 * FIXED a bug where the beer production machines didn't produced the beer defined by the attached brewing recipe
 * FIXED a bug where visitors drank a high quality beer but payed for a low variant
 * FIXED "the" bed in the wilderness. Yes, there was somewhere a bed on a cliff and nobody knows why. It's gone.
 * FIXED a bug where colored pigeon eggs couldn't be cooked
 * FIXED a crash caused by the temporary upgrade interface
 * FIXED a bug where adding flavor to a beer resulted in a "Scholar's Fire" beer instead of the set flavor (or something else)
 * FIXED quest-related bugs (quest couldn't be completed etc.)
 * FIXED fishing rod use glitches while interacting with the interface
 * FIXED invalid reset to male gender after flying around with the hawker and settling down
 * FIXED a bug where selling a pigeon egg resulted in losing all pigeon eggs in the inventory
 * FIXED a bug where Valentine's Day cards got randomized on every read
 * FIXED visitors walking to a random spawn point on leaving the map instead to the nearest one
 * FIXED particle system related performance issues