Version 0.0.9

The Randomized Map Generation Update
The pre-alpha update was released on the 10th May 2015.

Highlights

 * Challenge Mode and Semi-Randomized Maps: the basic map layout gets chosen (currently one, but more in the future), rivers are generated across the map, random elements like ruins or little forests are spawned randomly on marked areas, a random eutrophy is calculated and finally further objects like stone boulders, trees and decorational objects are placed randomly on the whole map. And at the beginning, you can fly around with the hawker and investigate the map before settling down... yay!
 * Major Performance Improvements: if Orcish Inn lagged before, try the new version and tell me if it got better/playable or not
 * Item Tooltips: items have tooltips now, stating some basic information like satiation of food
 * Painted Easter Eggs: some of you sent me Easter egg paintings, which got part of the game
 * Reworked Tutorial: shorter length and new markers indicate where to click and interact (the tutorial is still not final!)
 * Movement via NumPad: not really a highlight, but I wanted to make sure that you don't miss the chance to move your character with the activated numeric keypad now

Changes

 * ADDED scenario system with two scenarios: tutorial and challenge (explained above)
 * ADDED (made) big performance improvements
 * ADDED item tooltips
 * ADDED ingame menu (clicking on the gear wheel in the top-right corner): it allows to start a new session (tutorial/challenge) or to close the game
 * ADDED movement input via (activated) NumPad, as an alternative to movement via WASD
 * ADDED decoration system where objects can have multiple visual instances: they can be changed by using a new button "Decoration" in the "Indoor Inn" building category or by right-clicking with the shovel on them (currently used for changing the facing of the banner objects)
 * ADDED Easter egg paintings made by you (pigeon eggs found in the wild can be colored and investigated, showing your submitted Easter egg)
 * ADDED more variants of the waterfall tile (allowing waterfalls for all other facing directions instead of front view only)
 * ADDED a gender swap button at the top-right to change from male to female and vice versa during play
 * ADDED a Patreon button at the top-right, stating the supporters' names
 * ADDED (displaying) time played in ingame menu button's tooltip
 * CHANGED (balanced) weather probabilities (especially in the challenge scenario, bad weather occurs more often)
 * CHANGED (reworked) tutorial: it's shorter now and has big markers and optional, achievable targets to navigate a new player through the basic parts
 * CHANGED graphics for wooden panel floor and grate floor
 * CHANGED some words: bitterness instead of acerbity, tint brightness instead of tint darkness, fiber instead of wool
 * BALANCED (slightly increased) comfort tuning, making it a bit more difficult to reach maximal comfort
 * FIXED heavy lag if getting stuck: now the player has the chance to remove the object he got stuck in (getting stuck shouldn't happen at all; if it occurs, please let me know and tell me what you did shortly before!)
 * FIXED not displaying tooltips of pigeon action buttons
 * FIXED a crash regarding word wrapping text lines without spaces (relevant for creating language files of languages which don't use that many spaces, like Japanese)
 * FIXED more bugs, crashes and typos (too many to list them all)