Version 0.0.11

The Lodging Update
The pre-alpha update was released on the 22th June 2015.

Highlights

 * New Clan Satisfaction Interface: The temporary interface for displaying a clan's satisfaction was removed and replaced with a better overview in the hub book, which displays all the basic information you need to know, with some decorational elements too.
 * Clan Rework: For the satisfaction overhaul explained below, I removed/reworked all the clans and reduced them to 5, with more clans following in the future. Every clan has an own satisfaction with minor randomization instead of a total random satisfaction. For example, the Ghouls clan will more likely want a beer with a high alcoholic strength while the Agricult, a clan related to farming, likes a high bitterness. I thought this would give the single clans more personality instead of throwing a random number generation at them. The upgrade system will be reworked and then, clan-related upgrades will add more uniqueness to every clan.
 * Satisfaction Overhaul: the overall clan satisfaction is now divided into three main satisfactions (beer, tavern comfort and rest) with more expected in the future of Orcish Inn. Every of these main satisfactions is divided into sub satisfactions, like beer taste, tint brightness, full body (and so on) for the beer satisfaction and the room's tavern comfort for the overall tavern comfort satisfaction; you are probably already used to these satisfactions, but the new rest satisfaction adds another challenge to fully satisfy a clan. It's explained below.
 * New Rest Satisfaction: The rest satisfaction is subdivided into three rest-related satisfactions: bed comfort, dorm room comfort and bed count. Therefore, a clan wants a bed with a certain comfort, a room with a rest-related comfort and a sleeping room with a certain amount of beds. Some clans want a rough bed in a simple sleep hall with other orcs, other clans want a single well-furnished room with a comfortable bed. Or something in-between. Beds have no bed linen when you build them. Instead you have to craft a linen with a certain comfort and put it into the bed. From a ragged linen with a low bed comfort up to a perfumed linen, you have the tools to address a clan's preferences. The dorm room comfort satisfaction is similar to the tavern comfort, but objects fitting a tavern (like a faucet) doesn't fit in a sleeping room and vice versa. To increase the dorm room comfort, just place beds or the new nightstand object. The bed count satisfaction is just the count of beds in a room. Like said, some prefer to sleep with others in a room, some not.
 * Drunkenness: Every beer increases a visitor's drunkenness depending on the beer's alcoholic strength. It is displayed on every orc if you activate the additional interface (button at the screen bottom or holding the ALT key). In the next update, this will be relevant for building up aggression and starting pub brawls. For this update, the drunkenness increases the chance that they stay a night and if they forget an item in your inn or wake up while you try to steal their goods. So if you brew a beer, you will have to make a tradeoff: do you increase the alcoholic strength to have more guests staying and paying for a bed at the cost of a lower beer satisfaction or do you try to maximize their satisfaction for reputation generated? Like said, later on you also have to consider their aggression when brewing beer with a high alcoholic strength.
 * Visitors Stay Overnight: Visitors sometimes stay overnight (depending on their drunkenness and the current weather). Instead of leaving the tavern in the evening, they look for a bed. If you have a nightstand, they also put an item in it, like a wallet full of money or something else. The next day, they wake up, pay the money for the night and leave the inn, hopefully telling their clan that your inn is a nice place to stay.
 * Visitors Forget Items: Sometimes visitors forget the item placed in a nightstand, depending on their remaining drunkenness. Then, the item is just yours. Nobody cares.
 * Steal Items: Instead of hoping that they forget the item, you can try to steal it. Depending on their drunkenness, they don't notice it, but on the next morning, they miss their item and get a bit angry with a slightly lowered clan satisfaction as a consequence. If they notice your theft, they wake up and leave the inn immediately. While you can keep the item, the clan's overall satisfaction gets reset to zero.
 * Craft Bed Linen: bed linen are used to increase a bed's comfort for the clan-related rest satisfaction. They are crafted in a loom object which is available in the production category. There are 7 different types of linen, with different comfort levels and some of them with an extra effect. The recipes are fiber + a crop like barley (straw linen), fiber + stone (ragged linen), fiber + pigeon feather (fiber linen), fiber + sunflower (smooth linen), fiber + lotus (perfumed linen), fiber + dryroot (scratchy linen) and fiber + iron ingot (heavy linen). Linen decay over time, getting lower in bed comfort, which also affects the player's stamina restoration on sleep by the way. To restore a linen's quality and therefore bed comfort, they have to be washed.
 * Wash and Dry Bed Linen: To wash a linen, put it into a washing trough together with water and soap. There are different soaps sold by the hawker, like a belladonna soap (some other soaps are in the hawker's daily rotation). Washed linen are wet and therefore have a halved bed comfort. So they also have to be dried in a cloth dryer.
 * Pigeon Feathers: pigeons can drop a feather every now and then, depending on their happiness. Actually, their happiness is the chance that they drop a feather. As a pigeon starts with a low happiness and has to be raised nicely to gain a high happiness, dropping feathers is the perfect job for your old birds. The feathers can be used together with fiber and a loom to craft the basic fiber linen.
 * Charcoal Production: there is a charcoal pile in the production category. You can use this object to make charcoal out of wood. Charcoal has better fuel properties: the chance that the quality of a piece of charcoal gets lowered (and finally depleted) after a burning process is smaller in comparison to wood or dung.

Changes

 * ADDED new satisfaction category "Rest" for visitors staying a night in the inn: it consists of a sleeping comfort (regarding the quality of the bed linen), the dorm room comfort (how well the sleeping room is furnished) and the bed count (some clans prefer big dorm rooms while others want a single room)
 * ADDED new "Dorm Comfort" metric (the old one is called "Tavern Comfort" now): objects have a separate tavern comfort and dorm comfort (the room's dorm comfort is displayed below the tavern comfort)
 * ADDED visitors getting drunk depending on the beer's alcoholic strength (drunk orcs are more likely to stay a night but in the next update, they probably will start a brawl!)
 * ADDED a drunkenness state to the visitor interface (shown while holding ALT or activating the "additional interface" with the help of a button on the screen bottom)
 * ADDED linen items which have to be put in a bed to increase the bed comfort (multiple types of linen with different properties are available)
 * ADDED a loom for making linen out of fiber and additional stuff
 * ADDED loom recipes to the recipe system (available via hub book, like furnace recipes)
 * ADDED pigeon feathers used in one of the linen crafting recipes (pigeons drop them over time depending on their happiness)
 * ADDED soap items sold by the hawker (with better soaps sold randomly; soaps can't be produced for now, but that can change)
 * ADDED washing trough for cleaning used linen with soap and water
 * ADDED cloth dryer to drying washed linen
 * ADDED a nightstand object which increases the dorm room comfort and can store up to 10 items
 * ADDED a charcoal pile to make charcoal out of wood: charcoal has a smaller chance to get lowered in quality (and finally depleted) after each burning process
 * ADDED a "Staff-Only Door" which can't be entered by your visitors
 * ADDED refreshing screen settings by pressing F10 (if something glitches and Orcish Inn is displayed incorrectly within the window... for reasons I couldn't reproduce... you can press F10 to set the resolution to the settings given in the settings.xml)
 * ADDED tooltips to the tavern and dorm room comfort graphics with a bit of explanation what they mean
 * ADDED saving and loading the player's gender (instead of resetting it to male after loading)
 * ADDED a dark color variant for the marker arrows in the tutorial (for the parts in the hub book where a white arrow is hard to spot)
 * CHANGED the way sleeping works: the player walks on the bed instead of clicking and holding the left mouse button
 * CHANGED the amount of stamina restored on sleeping, which is now weighted by the bed comfort (a linen with a bed comfort of 50% will reduce the restored stamina by 50%)
 * CHANGED the clans by discarding some of the old clans and making new ones: there are only 5 clans by now (there will be more in the future and they will be fleshed out, e.g. with clan-related upgrades and more)
 * CHANGED the underlying system for clans and made it partial ready for modding (adding own clans) in the final version of Orcish Inn
 * CHANGED (removed) the old and temporary clan satisfaction interface and replaced it with a more comfortable and better looking hub book interface
 * CHANGED (removed) minimal beer quality as satisfaction (the beer quality already weights the satisfaction increase of beer related satisfaction topics)
 * CHANGED the way the comfort satisfaction works: now the comfort satisfaction increases if the room's comfort (they drink in) is near the desired comfort (not higher, like before)
 * CHANGED comfort related labels: the "old" comfort is now called "Tavern Comfort" so it isn't confused with the new "Sleeping Comfort"
 * CHANGED the visitor interface (holding ALT respectively activating the "additional interface"): elements are replaced and the clan symbol has a tooltip now and fills depending on the clan's satisfaction
 * CHANGED visitor count depending on social rank: the visitor count doesn't decrease anymore if the social rank decreases
 * CHANGED the tutorial and challenge map a little bit (use of staff-only doors; for the tutorial map, there is a dorm room and more stuff available in the beginning)
 * CHANGED (removed) part of the dung bag upgrade which increased the storage limit of the compost box
 * CHANGED (updated) the tutorial to address the new clan satisfaction interface in the hub book
 * CHANGED how the example recipes for clans are created: now, the "flavor" is ignored and has to be manually set by the player (created confusion otherwise)
 * CHANGED (reworked) the silo graphic a little bit
 * BALANCED generated satisfaction (it increases faster than before)
 * BALANCED satisfaction decay: it's separated by topic (beer, tavern comfort, rest) and overall it decays slower
 * BALANCED various item prices
 * FIXED a bug where the attached cooking recipes didn't changed when the corresponding recipe in the hub book got changed (occurred after loading a save game)
 * FIXED triggering the debuff for bad weather while being in a room (staying on a door between two rooms)
 * FIXED missing hooks of the silo to interact with production machines
 * FIXED missing decay chances for specialized storages (cupboard and silo)
 * FIXED a bug regarding the increase of visitors through higher social ranks
 * FIXED a bug where items of quality 6 didn't decayed
 * FIXED a bug where stamina didn't dropped during night after reloading a game (it worked again on the next day phase change though)
 * FIXED a bug where using the fast-eat-button (or pressing R) resulted in glitched food (negative item counts)
 * FIXED a bug where the visiting permission of new clans got rejected after loading the save game
 * FIXED a bug where visitors ignored a faucet with beer if it was too bad
 * FIXED a rounding error leading to 101% satisfaction ;D
 * FIXED item quality selection for random hawker offers
 * FIXED a transparency issue with the "New Game" button in the ingame menu
 * FIXED an issue where the game state wasn't fully reset after starting a new game
 * FIXED a missing reset of the buff bar after starting a new game
 * FIXED two crashes on starting a new game from within the game
 * FIXED a crash on removing production machines like the wort boiler
 * FIXED a crash regarding the decay annotation of a storage
 * FIXED crashes regarding interaction with a compost box
 * FIXED old tooltips stating that the player would lose money on running out of satiation/stamina (which isn't true)
 * FIXED some typos