Version 0.0.10

Inventory Rework Update
The pre-alpha update was released on the 30th May 2015.

Highlights

 * Item Decay: Every night, perishable items (like food) can decay, so their quality is reduced by one. The chance that an item decays depends on both the decay chance of the item (raw fish decays faster than bread) and the decay chance of the storage (things in your inventory decay faster than items placed in chests). As an example, 10 breads of quality 3 can get 4 breads of quality 2 and 6 breads of quality 3 overnight.
 * Inventory Limit: Your inventory has a limit now. If the count of items you carry exceeds it, your movement speed decreases by 10%. Every 10% above the limit, your movement speed decreases further. You can increase the inventory limit by investing reputation into the storage-related upgrade or by buying a bag from the hawker. There are different types of bags and the hawker changes his offers every day (sometimes he sells dung! Just saying!).
 * New Storage Objects: Because of the new inventory limit, new storage objects are introduced. They have a higher storage limit than chests, but they can only hold a specific type of item. There is a wood yard (for wood of course), a stone yard (stone), an ore yard (iron ores) and an ingot yard (iron) as well as a silo (all types of crops) and a cupboard (for food).
 * Reworked Inventory Interface: The inventory has a solid background and organizes the items on pages you can browse through instead of an item matrix which increases in size. It also shows the storage limit and the storage's decay chance.
 * Comfortable Eating: The recently eaten food is displayed left to the basket. You can click on it to eat another one (instead of re-opening the inventory) or press R.
 * Water and Dung as Items: Water and dung are items now. If you click with the right mouse button on water (while the bucket is equipped), "water" is added to your inventory. You can transfer it to rain barrels or production machines like other items.
 * Movement Speed Changes: The movement speed changes depending on the ground you are walking on. Indoor floor types and dirt don't affect movement speed at all. Outdoor floor types like grass and land have a negative effect on movement speed (especially higher grass and land).

Changes

 * ADDED item decay (see highlights above)
 * ADDED inventory weight limit and a debuff for exceeding it (see highlights above)
 * ADDED bag items (small, midsized and big bags) which increase the inventory weight limit depending on quality (only the best bag counts)
 * ADDED random offers by the hawker (right now, including the 3 types of bags and dung; you can increase the chance for better random offers with the Haggler upgrade)
 * ADDED possibility to throw items away
 * ADDED new storage objects: wood yard, stone yard, ore yard, ingot yard, cupboard and silo
 * ADDED icon of the last eaten food left to the basket (clicking on it or pressing R eats one of this food item)
 * ADDED water and dung as items in the inventory
 * ADDED picking up 10x or 100x water or dung from water pools respectively compost boxes by holding SHIFT respectively CTRL
 * ADDED satiation loss while sleeping
 * ADDED player movement speed changes depending on the ground type he is walking on (speed decrease for the following types in order of their decrease: low grass, medium grass, high grass, land)
 * ADDED buff icons in buff bar for sleeping, fishing, catching a fish and bad weather
 * ADDED tooltips for icon bubbles explaining what's the problem (e.g. "object has to be in a room" etc.)
 * ADDED small control hints on cursor when bucket or dung bag are equipped
 * ADDED seed bag decoration image (the image which is displayed if the pouch is opened but no seed is selected)
 * CHANGED visitor count of clans: it increases with a higher social rank now (so your old clans get more visitors, too)
 * CHANGED orc visiting behavior: they don't visit the inn during night (like before) and dawn
 * CHANGED (increased) decay of clan satisfaction if you didn't allow the clan to visit your inn
 * CHANGED (reworked) inventory interface: now with a solid background, a static size and pages you can browse through
 * CHANGED what is usable as fuel in production machines (instead of wood, dung is usable too)
 * CHANGED (removed) interacting with objects while the bucket is equipped (water can't be put in or out of objects with the bucket; use the basket and item transfer instead)
 * CHANGED the Haggler upgrade: it increases the chance for better random hawker offers, too
 * CHANGED bucket and dung bag related upgrades by removing the part where bucket and dung bag capacities got increased
 * CHANGED furniture and seed icon left to shovel respectively seed pouch icon (clicking on them selects the shovel respectively pouch, now)
 * CHANGED item sorting (food and usable stuff first, crops and other items afterwards and resources at the end)
 * CHANGED how stamina increase through amusement (fishing and catching fish) works: now they are treated and displayed as buffs which endure 10 seconds
 * CHANGED (increased) money cost of dirt (streets) a bit
 * CHANGED wood dropped by rotten trees: they drop a low quality piece of wood now
 * BALANCED item prices (especially pigeon eggs sell for more)
 * FIXED a bug where furnaces stopped producing anything
 * FIXED a bug where red info bubbles on top of orcs and objects weren't displayed (e.g. "not in a room" for furnaces)
 * FIXED a graphical glitch where the screen flashes with a single color for a second (if it still appears, tell me!)
 * FIXED a graphical glitch respective the item counts in the inventory
 * FIXED minor bugs and typos